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Stylized Environment in Unreal Engine

Unreal Engine environment I made for graduation project while studying at Futuregames. It is based on the amazing concept art by Qing Ying:
https://www.artstation.com/artwork/L4bEVr

My goal for this project was to create optimized game-ready assets and build a stylized environment scene in Unreal Engine. I started by blocking the scene out in Unreal, then modeled and sculpted the props in Maya and Zbrush, then retopologized them and textured in Substance 3D Painter. Assembling the scene in the engine, I aimed to closely follow the concept art, while expanding the scene into a game environment.

process