Steam Wrecked is a first-person survival game set in a post-apocalyptic steampunk desert. This is a student project which I participated in studying at Futuregames. In a group of 17 game designers, programmers, artists and project managers we made this game in 6 weeks in Unreal Engine. The game was nominated at Swedish Game Awards and won in Gamers Choise nomination.
In this project I worked as Art Director and Environment Artist: my responsibilities were to set up the visual style, conceptualize environments, create various 3D assets for the level designers to work with, and set dress the levels.
Level design: David Runnding, Alfred P. Ankarstrand and Brian Barikhan.
VFX art: David Hult.