I made this low poly diorama to showcase the trees I made as an environment artist in a game project at Futuregames.
I started by modeling the assets in Maya, then painted base color and emission maps using Substance painter and Procreate and assembled the scene in Unity. The trees and bushes consist of simple modules, which allowed me to create a variety of shapes using limited assets and materials. The skybox is pained using Spherical Panorama function in Photoshop.
Hand-painted skybox